Using Explosive Arrowheads, which you earn through Intel Missions, the trap can be leveled up to five, each step adding a troop attack bonus. Only the top-right skill of the first 4 heroes who join with the highest level top-right skill out of everyone in rally are used. A common question is what are the best bear rally starter heroes and troop ratios? As you would have read, the first expedition skill of the far left hero in the line-up would be included in the rally help bonus. For example; a level 5 skill will be used over a level 4 skill.To view what your rally setup looks like, open the rallies page and click on the yellow flag on the top right corner of the list of players. The 4 heroes that will have their expedition skill picked will be based on the level of their skill.
Troops ratio
The Bear Trap is one of the most rewarding alliance events in Kingshot. For other rally, Jessie main hero, Sergei and Gina. I use Flint main hero, Molly and Bahiti to open rally. Jessie/Jasser MUST be the FIRST hero in the formation, or the bonus will not work. If someone sends Smith before four Jessies/Jassers, the rally will get +25% city coal output instead of +25% damage. They must be first in the joiners’ formation, and one of the first 4 sent to join; otherwise, other skills will override it.
- When you start a rally, you may want to check the heroes sent by your alliance members.
- If a Hero does not provide the highest possible benefit to the rally – DO NOT USE THEM.
- So this makes more sense to do for weaker players, or if you have a lot of strong players with good bonuses starting rallies comparable to yours.
- A lot of variables go into this, and the short time-frame of the event when triggered and chaos that follows is not helping things.
- I’ll list what I use in my state below, but also good rally leaders are Ahmose, Lynn, Flint, Molly, or even Zinman is better than Philly.
- Chance-based skills (like Jabel’s) don’t stack—avoid wasting slots.
- Notice the change in damage with just one wrong hero skill used as buff for the rally compared to Scenario 1.
BEAR TRAP DAMAGE MAXIMIZE
This is an accumulation of all the damage you dealt across all the rallies you participated in during the duration of the event. Even if your Hero’s Expedition Skill isn’t included in the rally buffs, your Troops still benefit from the skills contributed by the rally leader and the first four joiners. If a later player joins with a lead Hero whose 1st Expedition Skill is at a higher level than one of the initial four joiners, their skill will replace the lower-level one already included in the rally buff. Some would continue to advise continuing to use Bahiti, however, we believe Zinman has an edge due to his skills not including any RNG meaning more consistent damage. Prioritizing attack and lethality-focused Heroes will ensure the highest possible damage contribution from your rally that all joiners can benefit from.
Joining players also obviously contribute with their troops, but in a Bear Rally, that has an impact only on each player individually, not on others. Players who join a rally can only contribute with the first Expedition skill from the hero in the first position of their march. And joining with the wrong hero will hurt you, and everyone in the rally you join. I am using Flint, Molly and Bahiti, so I provide 8 Expeditions skills in total as rally leader.
When a rally is created in any part of the game it’s immediately able to be joined by anyone for any reason. It will benefit you and every single person in that rally. Being removed from a rally is not meant to be personal. Come to an understanding with your alliance. And then you remove people to modify the bonus source, and they get bent out of shape about it. Getting people to join your rally properly is a tall order.
- While any player can initiate a rally, it’s typically the role of players with the strongest Heroes and highest rally capacity.
- Even small time savings per rally stack up into extra damage cycles during the event.
- Through AC Chat or the rally icon?
- I was hoping to get as much time attacking as possible.
- All troops means every troop in the rally, as opposed to friendly or your troops (or other phrasing).
- Each hero’s three right-side skills are used during a rally, for a total of nine rally skills.
If someone brings the wrong bonuses or does not send enough troops, remove them to keep the total damage high. Then other details which may matter for bear trap is Natalie’s unique widget is only level 2 giving 5% lethality. Joiner skill limit – Only trade99 review four additional hero skills from joiners will apply to a rally. I want to maximize bear trap damage..
Managing Rallies
Players get extra one-time rewards by passing specific damage thresholds. Cyrille’s knowledge extends to hero gear expertise, increasing Essence Stone rewards obtained in Bear Hunt by 1. Cyrille is a repository of bear-hunting skills and knowledge, increasing Bear Hunt Damage Points by 4% (effective for self only). With introduction of Experts mechanic into the game on August 4th, 2025, Cyrille enhances Bear Hunt rewards, inflicted damage and Deployment and Rally Capacity for players. But the same update introduced 2nd Bear Trap to give Alliances a chance to run a second trap at different time to allow more players a chance to participate.
Armament Competition and Officer Project in Whiteout Survival
Every alliance can upgrade the Bear Trap with Explosive Arrowheads from Lighthouse Intel missions. The Bear Trap is about damage dealt, not survival. One of the most overlooked ways to boost damage is Hive positioning.
Once initiated, each turn sees both sides selecting targets and attacking simultaneously. One reason they are so high damage is even though they miss slightly more often, when they hit they do double damage. The way attack phases works in Whiteout means that a heavier marksman composition is favored. Troop damage stats are also part of the calculation. Bear Trap is an every 48-hour event in the game Whiteout Survival. Once the State enters the Fire Crystal Age, after about 2 months, the Sergey Shard rewards will be replaced with Essence Stones which can be used for upgrading Gear.
You can continue to donate them even after the trap is enhanced to its maximum level to keep earning Alliance Tokens at the same rate. Therefore, everyone should use any Explosive Arrowheads they have to make sure the trap gets up to its maximum level. As such, good placement of the Bear Trap is crucial for an alliance to deal good damage. Players will then proceed to rally this location with the Bear staying there until the 30-minute time limit is up. Thankfully, however, the Bear does not deal any damage to players so you do not need to worry about healing Troops as you would in PvP or when hunting regular Beasts and Polar Terrors.
This will benefit your score, as you will have more troops to calculate against. This will benefit your score, as you’ll have more troops to calculate against in total. Though in all, they eventually all need to have a bonus. We do bear every 2 days and 90% of the time every person will get into the reward bracket they stay in for some time until they get things ironed out. Patrick gives bonus health, that’s not needed in bear. I think that lethality is most important but some testing has revealed that attack bonus seems to support the lethality.
The troop ratio you need to reconfigure any time you start a buff that affects deployment size. Set them all up, get the heroes right. And of course if you’re further from the bear, it will help your army get back to you quicker so you have more options for which rallies to join. Especially if you are trying to be able to have a few extra seconds to setup different heroes while joiners return to their cities. This will benefit your troops alone for the same reason as above. This is evident in that it is listed in the rally’s bonuses after resolution for a combat rally.
The thing you need to understand is that a ifc markets review ‘Bear Rally’ is really no different from a rally against a facility, Sunfire Castle or a player city. Cyrille’s command skill transfers well into the hunting realm, increasing Bear Hunt Troops Deployment Capacity by 3,000. Her recycling efforts grant 1x 100 Enhancement XP rewards every Bear Hunt.
The stats and skills of all 3 heroes the rally captain uses are taken into account in the fight. In addition to the nine skills, five levels of exclusive hero gear are taken into account. RedRose is FC3 and scored almost a shakepay review billion points by joining the right rallies with the appropriate heroes at the appropriate time.
I did a test for the damage output of each unit type in a “vacuum” (meaning no bonuses affecting only a specific unit type), and my conclusion is that – marksman do the most damage, followed by lancers and then infantry. Some Heroes who give for example 15% (Philly, Norah) or have a good but chance based skills (Mia, Lynn) might be used by Alliances in early generations, but even then – and probably especially then – I would advise against it. Heroes with the highest possible benefit in terms of direct Troops Attack, Lethality or Damage buff for all troops. You should only join Bear Rallies with correct heroes in the first position of each of your marches. And only way to replace those wrong buffs is to remove the player from the rally entirely by the rally leader (R5/R4 cannot remove players from Bear Rally).
The most straightforward way to increase damage to the Bear is to enhance the trap. This means you can choose to participate in 1st or 2nd trap anytime you want and you can swap to the other one in two days without an issue. Also, the traps cannot be set on simultaneously at the same time. Bear Hunt is an alliance event that can be repeated every 2 days and lasts for 30 minutes.
The younger your state, the more min-maxy you want to be since you are scraping up every little bit of damage to get to the next damage threshold. If a Hero does not provide the highest possible benefit to the rally – DO NOT USE THEM. But they are completely fine to use, since most people will get Sonya and probably Dominic eventually too. Rules don’t need to be set in stone, they can change with time when new Hero generations come and Hero list can be amended. Especially in earlier generations you might not even have enough Heroes from these Tiers, or you might be using some of them in your own rally. Later generation Heroes who started to provide lethality bonus are welcome as well.
Rally joiners should use heroes that boost either Attack, Lethality or Damage. Learn which hero you should use each generation, how to preset your marches and maximize your BT damage I am not suggesting to throw out the rules and proper heroes completely, but if you are an R4/R5 try to explain the WHY to your members so they can understand the reason behind your rules. There is a good chance that you would not reach the next damage threshold anyway and starting a long argument or antagonizing other alliance members might simply not be worth the hassle.
I’m in the top alliance with a few whales. I’m just confused on how this happened because I know I didn’t purposely remove anyone from my rally Rich is a passionate gamer and strategy explorer who loves uncovering hidden mechanics, experimenting with team comps, and sharing tips that actually help players succeed. Low spenders can deal around 1–1.5 million damage in the first couple of weeks, while higher spenders can deal significantly more.